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Old Jul 29, 2007, 12:27 PM // 12:27   #1
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Default Give the older Games their own Heroes too

ok, the hero-system was Nightfall originally, but i think, since it gives Nightfall and they have their own heroes, why should the older games get not their ones too...

even GW:EN get now their next 10 new, within them "Gwen" *yippieee* for North Tyria. South Tyria and Cantha should get heroes too.
They have both enough henchs, especially Factions has so much different henchs.

For South Tyria imo its a must have, that Mhenlo, Cynn, Aidan, Eve ect. become real heroes. ok, it would be weird, when u have in factions for example now in missions a npc mhenlo running around with togo, and u have in ur party as hero mhenlo to, but who cares at this point at realistic logic - anet at least it seems not, because its possible to take one and the same hero more than once in a party, ive often seen partys, where one Dunkoro with one clone of him were in XD or even two clones lol
I'd die for those ones having as real heroes what they imo deserve to be and not only dumb henchmen, they were mostly ever now part of all games, especially Mhenlo. Hmm, Prophecies has only too little henchs, so some new should be made then i think. same goes for Nightfall, when the prophecies henchs become heroes

For Cantha it would be awesome to have following henchs as heroes:

Nika, Talon Silverwing, Aurora or Daeman, Jamei or Danika, when Danika, then Brutus or Sheena, Lo Sha, Argo or Kai Jing, Professor Gai.

However, it r so much henchs, it are enough, to make some of them good nice new heroes to add the the NF ones.
Both games have enough unused Npc's, that can be used as quest givers for those to become heroes, and there r npcs' that give stil out quests, which can give those new quests out too, that would fit ...
I see no reason in it, why those henchs should not become new heroes.

Last edited by Phoenix Tears; Jul 29, 2007 at 12:31 PM // 12:31..
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Old Jul 29, 2007, 01:05 PM // 13:05   #2
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Sounds great.
They can always call the heros "Tyrian Monk" or something like that with ease.
For Prophecies heroes, I'd say Mhenlo, Cynn, Aidan, Eve, Devona and Vassar (since there isn't a prominent Mesmer in the lineup).

They could each get their own little quests to gain them, or attach them to already existing quests and reward people retroactively.

I don't really know about Factions.
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Old Jul 29, 2007, 01:44 PM // 13:44   #3
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Ya, every of them could get some little quests for unlocking them as heroes for the player:

Example for Nika as Assasin Hero for Factions:

Quest: "Assault on the Jade Brotherhood"
Description: The Jade Brotherhodd has killed someone important of the Am Fah Assasins, that stood very near to Nika, that was like a Brother/Sister to her and now she wants revenge for that. She wants ur help for a big assault vs the Jade-Brotherhood and the Am Fah Assasins want naturally revenge too.
In this Mission, the Am Fah will become ur allies and the goal of the Quests is to kill every single Jade Enemy in the area of the quest.

When u've done this quest then: Nika becomes for u a heroine, all stupid jade jerks will vanish out of Kaineng, they will be then only on the pongmai field. Am Fahs stay at kaineng, but will be forever peaceful and will be allies, that may help u fight vs fallens in the underground for example or in shenzun tunnel and so on.
When u#ve killed then every single jade jerk, then u'll see a liitle scene, where u see then ,how the jade brotherhood flees out of kaineng, cause all their leaders got killed and the organization got headless...

i want see a way in the game, to get Kaineng more peaceful, so that the only enemies become the fallens in town in the litttle parts of it, where they appear and begin to fight vs canthan sentinels
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Old Jul 29, 2007, 04:20 PM // 16:20   #4
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/unsigned. It was a NF addition, for those who purchased NF. While heroes are coming out with GWEN, they will be for those that purchased GWEN. It simply doesn't make sense from Anet's standpoint to give players something that they haven't purchased, nor is it fair from the consumer point of view to have the rest of the player base be given things for free when we had to pay for it...

While I admit it would be cool to have our prophecies characters that we have come to love as heroes there simply isn't any way that this would be implemented.
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Old Jul 29, 2007, 04:41 PM // 16:41   #5
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Actually, Tyria has Olias, Cantha has Zenmai, and GW:EN will have its own heroes.

So... all of them have heroes.
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Old Jul 29, 2007, 05:51 PM // 17:51   #6
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Olias and Zenmai were moved to Nightfall. Now you have to own both campaigns or beat Nightfall to acquire them.

GW:EN is providing 10 heroes. Because GW:EN is an EXPANSION, it counts as the heroes you want for Tyria and Cantha. I'm sure you can wait another month to have heroes of your own.
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Old Jul 29, 2007, 07:48 PM // 19:48   #7
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Anet has already stated that there will be no major updates to factions or prophecies, besides the GWEN.
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Old Jul 29, 2007, 07:59 PM // 19:59   #8
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Giving Prophecies and Factions a full set of heroes would be too much, but i had something else in mind...
Right now you can take 3 heroes with you, but only 5 out of the 10 professions have 3 heroes. (Assuming the 10 GW:EN heroes are one per profession)
3 Warriors, 3 Rangers, 3 Eles, 3 Necros, 3 Monks, 2 Mesmers, 2 Assassins, 2 Ritualists, 2 Paragons, 2 Dervishes.

I believe each profession needs 3 heroes, so you can make every possible combination (this could increase the options in Hero Battles as well)
So if more heroes are added, maybe they should require Prophecies and\or Factions.

What do you think?
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Old Jul 30, 2007, 02:02 AM // 02:02   #9
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/notsigned
Pamelf sums up my ideas nicely.
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Old Jul 30, 2007, 05:15 AM // 05:15   #10
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/signed

...Maybe the oldies shouldn't have as many heroes as in NF... but I'd do just about anything to get one for me Nec.
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Old Jul 30, 2007, 01:20 PM // 13:20   #11
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GW:EN is as said only an Add On, no new campain, so doe it not belong to any of the 3 games before, even when GW:EN plays in North Tyria abd gets 10 new heroes for this part ... but those 10 won't be 10 heroes for South tyria, (prophecies), only when Anet would split up those 10 ... 5 for north .. 5 for south ... 1 of each core profession for both sides, then it would make sense and South tyria would receive its own heroes too ...

But then stays Cantha alone with no own heroes and that would be sad ...
The argument of having features of the WHOLE game only for seperated parts is nonsense, cause u've payed for it oO ? whats that for a dumb reason?
With this logic it should be then even impossible, to travel with heroes of NF to cantha or tyria, because they r a NF only feature -.-
But they aren't, every new feture of GW is for all party, or should it be ...

That Anet makes nothing more with Tyria and Cantha shows me only, that their concet is crap and doesnt work so, how they have dreamed of, how it should work with the money ...
How do u think about our mapß do u think, we players can explore everything on it ? No, we can't, because of the whole map is like only 50% of it explorable, other places on maps don't exist ingame and thats VERY SAD FOR A GAME LIKE GW, when then even the developers say, that they won't do about that anything anymore in future and let the empty worlds, as they r.
That the community can only hope, that the developers will change their minds over time and surprise us then with little updates, that will bring over time new areas to the old maps, that were before untravelable, simple to bring into the game more fascinating new high end areas, for example for new elite missions, like the depths, i'd like having such a mission like area, that is on a area that is such nice like the plains and fields of cantha, an elite place, that is not so dark and scary ever, like the depths, the underwolrd and so on. why must such places ever be dark and scary -.-

However, back to heroes for prophecies/factions, they could be used to clap 2 flies with 1 strike ... get heroes for those campaigns too, makeing the heroes system a system for the whole game, not only for 1 campaign and unlocking quests can be made in tyria/cantha in some little new explorable areas then.
Sure, this wil mean work, but developers have al the time, they want/need for it and it would be simple awesome, when every campaign gets its own heroes, because i find for example mostly all of the NF ones totally ugly and would die for having Cynn und Co as real heroes at my side, not only as stupid henchs and when i can give then them my skills builds, give them elite hero armors and my own created weapons with the bonis of the stuff, i want that they have them ...

Last words:
only because every campaign should have their own heroes, doesn't mean, that u don't need then the campaigns for them to receive them - means, when u have not factions, than u don't receive the Factons heroes then ...
when u dont have prophecies, but an other campaign and GW:En u maybe receive then only 5 out of 10 GW:En heroes, who knows ...
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Old Jul 30, 2007, 10:49 PM // 22:49   #12
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/Unsigned

You gotta also think about Anet here, they have to make money, having heroes in Nightfall and EotN makes you want to buy them ,meaning in Anet earning more money to make our game better.If they added it to GWP or GWF there would be no reason for you to buy GWN or EotN you would just stay with the older chapters and get heroes and no pay Anet for it.

The thing we could and should get is just that the henchies have customizable bars,maybe just make it so you can give them skills , but not see their skill bar or use it for them, but of course being able to command them like heroes is the best, no they shouldn't not be your custom henchies they should just be henchies that run what you ask of them.
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Old Jul 31, 2007, 12:25 AM // 00:25   #13
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/Unsigned

Well said Xenex Xclame. Anet is a business, just like any other gaming company.

THey gave NF lots of heroes because it was their newest campaign and it needed to add things of value, in addition to the two new classes, that would make players want to buy it.

That's why they gave NF a vast amount of heroes in comparison to the other two campaigns, which each received 1. This helped to promote the uniqueness of NightFall, which helps them to sell more copies of the game.

Factions introduced the Alliance Battles and a huge PvP portion to the game. Also introduced the Guild/Alliance system as well.

I do feel as if Prophecies, even having the best storyline, lacks compared to the other two campagins by today's standards. However, I don't feel as if giving them heroes will really give Prophecies what it needs.

I would much rather vote for Prophecies receiving its own Elite Mission over what it currently has. (Perhaps Anet plan to add such a thing with GW:EN and consider that the same thing, which I would support.)

Essentially, you can't give all the campaigns the same materials and same features, otherwise you would have a broken system that wouldn't appease the player's lust/appetite/needs.

[[[Seriously, I'd love to see some sort of Elite Mission that takes the Mursaat (Coolest Monster) story and continues it]]] - Not the events that comes before, which is what I believe the Mission Bonus Pack will do.

Just my thoughts.
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Old Jul 31, 2007, 01:29 AM // 01:29   #14
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«Elona, the land of the Golden Sun. A land of wealth and bounty. A land of heroes....» Introduction of Nightfall

Elona has only that. Not the other campaign.

Out of thread:

Pst, Tgod we're going to south of Maguuma Jungle too, not ony the north area in GW:EN, in the tainted jungle, where the mursaats live... I'm sure of it.
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Old Jul 31, 2007, 01:42 AM // 01:42   #15
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Mursaat?

I bet Mursat where disguises Asura, XD.

GW:EN has heroes because it's an expansion, so it will have stuff from all campaings. But heroes are a Nightfall 'specialty' like Canthan Experience or Tyrian free skills.
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